Elthos RPG Mythos Machine
The World of A Strange World

Formulas:
MDX = DX + DXM | Modified Dex = (Character Dexterity + Armor Dexterity Modifier)
AL = CL + MDB | Attack Level = (Character Level + Modified Dexterity Bonus)
TAL = AL + ALM | Total AL = (Character Attack Level + Weapon AL Modifier)
AC = MDB + ACM + 1 | Armor Class = (Modified Dexterity Bonus + Armor Class Modifier) + 1
MAL = CL + SMB | Mystic AL = (Character Level + Smarts Bonus)
MAC = CL + SMB | Mystic AC = (Character Level + Smarts Bonus)
LP = Base + (CL x ST) | Life Pts = (3 + (Character Level x Strength Requisite))
MP = Base + (CL x SM) | Mystic Pts = (3 + (Character Level x Smarts Requisite))


.
Player.................. .
Adventure Group......... Freepool
Character Name.......... .
Race (Gender) Class..... Urchin (M) Demon Hunter
XP Base ................ 60
Character Level (CL).... 1 Bonus
Strength................ 0 ........( 0)
Smarts.................. 0 ........( 0)
Dexterity............... 0 -> 1 ( -2)
Movement................ 6 -> 6
Life Points (LP)........ 3 (3)
Mystic Points (MP) ..... 3 (3)
Mystic Attk Level (MAL). 1
Mystic Armr Class (MAC). 1
Current Experience...... 0
Money................... 1200
Weapon DMB ALM TAL DAMAGE
Net of Roses *# 0 0 1 1d6
___ ___ ___ ______
___ ___ ___ ______
___ ___ ___ ______

Armor ACM DXM MOV DAB TAC
Amulet: Warding *# +1 0 0 +1
___ ___ ___ ___
___ ___ ___ ___
___ ___ ___ ___
Armor Total: +1 0 0 +1 1


Equipment: None

Weapons:

Net of Roses *# (1)
Net of Roses: This net must be hand made out of Crimson Rose Vines. It can be thrown over a demon and used to capture them. This is one of the only weapons known to be able to capture Cosmic Demons. Only a 6th Level Demon Hunter can create one, and it can only be used once. It takes 1 month to create and must be done when Crimson Roses are blooming.


Armor:

Amulet: Warding# (1)
Amulet: Warding: A small triangular metal amulet with a small stone set in the center, worn on a leather necklace. It protects from magical attacks, absorbing 1 MP of damage and giving a +1 MAC.


Skills (Skill Level):

Sense Influence (2):
Difficulty Level Type: Wisdom
Key Requisites: WSThe ability to sense others emotions, intentions and Alignment.


Detect Presense (2):
Difficulty Level Type: Wisdom
Key Requisites: WSAllows one to feel the Life Force (aka Animal Magnetism) of others within 10', even through walls, though not the exact location. Costs 1 MP to activate.


Medium Weapons (2):
Difficulty Level Type: Combat
Key Requisites: All medium non-missile weapons.


Light Weapons (2):
Difficulty Level Type: Combat
Key Requisites: All light non-missile weapons.


Reading & Writing (2):
Difficulty Level Type: GM Fiat
Key Requisites: The ability to read and write the language of one's own race and region.


First Aid (2):
Difficulty Level Type: Helper
Key Requisites: This Skill heals +1 Life Point of Physical Damage. It can be used on injured Characters once per combat.


Folk Lore (2):
Difficulty Level Type: GM Fiat
Key Requisites: Knowledge of Folk Lore, myths and legends of the area, region or world.


Feat: Danger Sense (2):
Difficulty Level Type: Wisdom
Key Requisites: WSThe ability to sense a sudden attack from any direction, and know, roughly what direction the attack will come from. The feat costs 1 MP per usage, is activated when the character focuses on it, and remains active for 1 hour or is used. The effect is to give the character a +2 Initiative vs. Surprise Attacks of a physical nature.


Heavy Weapons (2):
Difficulty Level Type: Combat
Key Requisites: All heavy non-missile weapons.


History (2):
Difficulty Level Type: GM Fiat
Key Requisites: Knowledge of the history of the area, region or world.


Mystic Powers (Character Mystic Power Level) {Base Mystic Power Level}: None

Description: Black ball the size of an orange covered with hard sharp spikes.
Personality: Conventional, Business- Like, Cautious, Investigative, Scientific, Responsible
History: Unknown
Goals: Unknown
Traits and Flaws: Traits: Able to pinpoint the location of a sound within a few inches from a quarter mile away in normal conditions.
Flaws: Violent

Race Info:
Habitat: Salt water.
Notes: Poisonous spikes do 1 damage / hour.


Class Info:
Class: Demon Hunter
Description: Demon Hunters track and capture demons, usually for a bounty, and usually using specialty weapons, armors and skills. There are two categories. The first and more popular is the Demon Blade Style, whose adherents seek to subdue the demons through mystical and physical combat. There is a much rarer group known as the Pacifist Style School. They believe demons are persons who were born good but turned evil due to some great wrong in their life. They use the technique of childhood regression to bring demons back to their original state. When this happens the demons are cured of their evil and can lead saintly lives afterwards.


Culture Info:
Culture: The Blue Flame
Description: None
Values: Law and Justice
Norms: Followers of the Blue Flame are Lawful Good. They uphold justice and law. They tend to be forceful, determined, and stoic. In confrontations with evil they will take an aggressive stance, and if chaotic evil they will immediately initiate an offensive. Followers of the Blue Flame tend to be law men who "play it by the book", and most likely in the military or police. If they have mystical capabilities they will seek to become Paladins of the Blue Flame, whose insignia is a blue sword and shield crossed against a white background with three 12 silver stars. If that's not possible they will try to join any Paladinic Order available, so long as it emphasized Law and Goodness.
Institutions: Temple of the Blue Flame located in Whitewode.
Artifacts and Symbols: Major relics: Sapphire Sword and Shield of the Blue Flame.

Minor Relics:
The 12 Staves of the Blue Flame.





Last 5 Random Characters!

Created
Date
Character
Level
Culture
Name
Race
Name
Class NameGenderHeritage
Name
DescriptionPersonalityTraits
4/22/2024 11:41:00 PM1GiardianDragonflyTrollhunterMThe EliteSmall thin insect with large translucent wings.Stable, Freedom-Loving, Artistic, StraightforwardTraits: Can comfortably sleep standing or laying down.
Flaws: Talkative, Exagerative, Procrastinating, Short-Tempered
4/22/2024 6:24:00 PM1MedievalBugBear: PrayingMantisBearWarrior MageFWarriorTall lean black bears with the head, arms and thorax and wings of a Praying Mantis. These creatures can cause those with low Wisdom to become paralized by fear, or go insane (WS vs DL:3).Intellectual, Scientific, Impulsive, Pioneering, ExecutiveTraits: Plum colored feathers cover its head and back.
Flaws: Too Fixed In One's Oppinions, Excentric, Quick-Tempered, Domineering, Violent, Impersonal
4/22/2024 6:57:00 AM1PioneersBearDwarven WarriorMTechnicianA Bear.Stable, Artistic, Practical, DependableTraits: Unusually large fangs.
Flaws: Melancholy, Overly-Talkative, Greedy, Possessive
4/22/2024 6:55:00 AM1Physio-ExtremistDragon HorseDemon HunterMDrifterA horse with a dragon-like head covered in metalic scales, either black, red, blue, green, silver, gold.Sympathetic, Pioneering, Emotional, Eager, Impulsive, HelpfulTraits: Unknown.
Flaws: Lazy, Intollerant, Domineering, Overly Cautious
4/20/2024 11:26:00 PM1MedievalAzarianRangerMMiddle ClassHumanoid in shape, exceptionally beautiful, wearing white and gold raiment. Thorough, Stable, Domestic, DependableTraits: Eyes of pure crimson without pupils.
Flaws: Unknown.
Notes:You may notice that in some cases the character is not a human, or an elf, or any playable Race. It may also be attached to a Class that doesn't at first blush make much sense. Like a Gelatinous Cube - Thief. It may have items, or skills or spells that also don't seem to make much sense either. Or as in many cases everything fits together quite nicely. This is because the Characters and Creatures are randomly generated from any of the Public Worlds in the Mythos Machine and so they will correspond with whatever the GAMESMASTER-Author of that World configured for them. Some Worlds are massively filled out. Some not so much. So take all of these with a grain of salt, and use your imagination to think about how the elements of the Character-Creature might just happen to Work. Gelatenous Cube Thieves might just steal your stuff, and hide it somewhere in the dungeon, you know. And that dagger in its equipment list? Well it may not be able to use it, but it does possess a dagger in the middle of its gelatinous body. In other words, use your imagination wherever possible to make the pieces fit. And if all else fails - well, Roll Again!

This Character is generated randomly by the Mythos Machine using the Elthos RPG Rules under the site's Mutual Collaboration Society rules, so you can use the Character for any purpose you wish, no strings attached. You can get the rules on DTRPG, or on the Elthos.com Book Shop. The Mythos Machine supports the Elthos RPG GAMESMASTER with World Building and Game Prep features, and is a huge time saver once the GM has filled in their World on it. I am always looking for ways to improve the site and the system, so your feedback is always welcome! See something wrong, or would like to recommend an improvement? Let me know!